; The key names are case sensitive.
; The reference for the key names is at http://www.pygame.org/docs/ref/key.html
; The game adds "K_" to the beginning of the key names.
; The game adds "KMOD_" to the beginning of the key modifier names. The modifiers are optional.
; For example, "CTRL LEFT" are translated to the pygame constants "KMOD_CONTROL K_LEFT".
; The allowed modifiers are: CONTROL, ALT and SHIFT.


; definitions used in this file

#define SOLDIER soldier1 soldier2 soldier3 soldier4 soldier5 soldier6 soldier7


; examine the situation

z: resource_status 0
x: resource_status 1
c: food_status
v: unit_hp_status

LCTRL: examine
RCTRL: examine

SPACE: unit_status


; explore the map

UP: select_square 0 1
DOWN: select_square 0 -1
LEFT: select_square -1 0
RIGHT: select_square 1 0

SHIFT UP: select_square 0 5
SHIFT DOWN: select_square 0 -5
SHIFT LEFT: select_square -5 0
SHIFT RIGHT: select_square 5 0

CTRL UP: select_square 0 1 no_collision
CTRL DOWN: select_square 0 -1 no_collision
CTRL LEFT: select_square -1 0 no_collision
CTRL RIGHT: select_square 1 0 no_collision

CTRL SHIFT UP: select_square 0 5 no_collision
CTRL SHIFT DOWN: select_square 0 -5 no_collision
CTRL SHIFT LEFT: select_square -5 0 no_collision
CTRL SHIFT RIGHT: select_square 5 0 no_collision

PAGEDOWN: select_scouted_square 1
PAGEUP: select_scouted_square -1

CTRL PAGEDOWN: select_conflict_square 1
CTRL PAGEUP: select_conflict_square -1

ALT PAGEDOWN: select_unknown_square 1
ALT PAGEUP: select_unknown_square -1

SHIFT PAGEDOWN: select_resource_square 1
SHIFT PAGEUP: select_resource_square -1

F8: toggle_zoom

; select a target

TAB: select_target 1 
SHIFT TAB: select_target -1 

CTRL TAB: select_target 1 useful
CTRL SHIFT TAB: select_target -1 useful


; give an order

a: select_order 1 inactive_included
SHIFT a: select_order -1 inactive_included

CTRL a: select_order 1 inactive_only
CTRL SHIFT a: select_order -1 inactive_only

ALT a: order_shortcut ; order shortcuts are defined in style.txt

RETURN: validate
SHIFT RETURN: validate queue_order
CTRL RETURN: validate imperative
CTRL SHIFT RETURN: validate imperative queue_order

KP_ENTER: validate
SHIFT KP_ENTER: validate queue_order
CTRL KP_ENTER: validate imperative
CTRL SHIFT KP_ENTER: validate imperative queue_order

BACKSPACE: default
SHIFT BACKSPACE: default queue_order
CTRL BACKSPACE: default imperative
CTRL SHIFT BACKSPACE: default imperative queue_order

ALT r: do_again ; reselect the previously validated order
ALT g: do_again now ; if no target is required, validate the order
SHIFT ALT g: do_again now queue_order ; if no target is required, validate the order

; select one or several units for orders

q: select_unit 1 local
SHIFT q: select_unit -1 local

CTRL q: select_unit 1
CTRL SHIFT q: select_unit -1

BACKSLASH: command_unit

w: select_unit 1 building
ALT w: select_unit 1 building idle
CTRL w: select_unit 1 building even_if_no_menu ; include buildings without a menu (farms for example)
e: select_unit 1 worker

ALT e: select_unit 1 worker idle
CTRL ALT e: select_units worker idle
QUOTE: select_unit 1 worker idle
CTRL QUOTE: select_units worker idle

r: select_unit 1 soldier1
t: select_unit 1 soldier2
y: select_unit 1 soldier3
u: select_unit 1 soldier4
i: select_unit 1 soldier5
o: select_unit 1 soldier6
p: select_unit 1 soldier7

SHIFT w: select_unit -1 building
SHIFT e: select_unit -1 worker
ALT SHIFT e: select_unit -1 worker idle
SHIFT r: select_unit -1 soldier1
SHIFT t: select_unit -1 soldier2
SHIFT y: select_unit -1 soldier3
SHIFT u: select_unit -1 soldier4
SHIFT i: select_unit -1 soldier5
SHIFT o: select_unit -1 soldier6
SHIFT p: select_unit -1 soldier7

CTRL e: select_units worker
CTRL r: select_units soldier1
CTRL t: select_units soldier2
CTRL y: select_units soldier3
CTRL u: select_units soldier4
CTRL i: select_units soldier5
CTRL o: select_units soldier6
CTRL p: select_units soldier7

CTRL d: select_units worker
CTRL f: select_units soldier1
CTRL g: select_units soldier2
CTRL h: select_units soldier3
CTRL j: select_units soldier4
CTRL k: select_units soldier5
CTRL l: select_units soldier6
CTRL SEMICOLON: select_units soldier7

d: select_units worker local
ALT d: select_units worker local idle
CTRL ALT d: select_units worker idle
f: select_units local soldier1
g: select_units local soldier2
h: select_units local soldier3
j: select_units local soldier4
k: select_units local soldier5
l: select_units local soldier6
SEMICOLON: select_units local soldier7

s: select_units local SOLDIER
CTRL s: select_units SOLDIER
d: select_units local worker
CTRL d: select_units worker
SHIFT s: select_units local worker SOLDIER
CTRL SHIFT s: select_units worker SOLDIER
ALT s: select_units local worker SOLDIER
CTRL ALT s: select_units worker SOLDIER


; group units around already selected ones

1: group 1 local
2: group 2 local
3: group 3 local
4: group 4 local
5: group 5 local
CTRL 1: group 1
CTRL 2: group 2
CTRL 3: group 3
CTRL 4: group 4
CTRL 5: group 5
0: ungroup


; recallable groups

6: recall_group 6
7: recall_group 7
8: recall_group 8
9: recall_group 9
CTRL 6: set_group 6
CTRL 7: set_group 7
CTRL 8: set_group 8
CTRL 9: set_group 9
SHIFT 6: append_group 6
SHIFT 7: append_group 7
SHIFT 8: append_group 8
SHIFT 9: append_group 9


; miscellaneous

ESCAPE: escape

F1: help 1
SHIFT F1: help -1

F2: help -1
CTRL F2: fullscreen
CTRL SHIFT F2: toggle_cheatmode

F3: say_time
CTRL SHIFT F3: toggle_tick
CTRL F3: toggle_talking_clock

CTRL SHIFT F4: change_player

F5: history_previous
F6: history_next

LALT: history_stop
RALT: history_stop
LSHIFT: history_stop
RSHIFT: history_stop

F9: objectives

F10: gamemenu
CTRL c: gamemenu
ALT F4: gamemenu

F11: say_players

F7: say

HOME: volume
KP_PLUS: volume
END: volume -1 
KP_MINUS: volume -1 

CTRL SPACE: immersion

BACKQUOTE: console
