def thing
title
noise
missed 1012
attack_hit
death
proportion_0 if_me 6100 else 6000
proportion_1 if_me 6101 else 6001
proportion_2 if_me 6102 else 6002
proportion_3 if_me 6103 else 6003
proportion_4 if_me 6104 else 6004
proportion_5 if_me 6105 else 6005
proportion_6 if_me 6106 else 6006
proportion_7 if_me 6107 else 6007
proportion_8 if_me 6108 else 6008
proportion_9 if_me 6109 else 6009
proportion_10 if_me 76710 else 6010
ground
lose_fight 1324
order_ok if_me 1194 1195 1196 else 1094 1095 1096
order_impossible 1029
research_complete_msg 4248 126
added 1329
added_msg $1 
enter 1330
exit 1331


def parameters
recommended_maps jl1 jl2 jl3 jl4 jl5 jl6 jl7 jl8 js1 js2 js3 js4 js5 js6 js7 js8 js9 js10 js11 js12 js13 js14 js15 kel1 kel2 kel3 kel4 kel5 kel6 b1 b2 bs1 bs2 ce1 ce2 ce3 ce4 ce5 can1 can2 can3 can4 can5 can5b m1 m2 m3 m4 m5 m6 m7 m8 mb1 mb2 mb3 mb4 mb5 mb6 mb7 mb8 mb9 onj1 onj2 pm1 pm2 pm3 pm4 pm5 pm6  pra1 pra2 pra3 pra4 pra5 pra6 pra7 pra8 pra9 pra10 pra11 pra12 qc1 qc2 qc3 sg1 sg2 sg3 sg4 swk1 swk2a swk2b swk2c z1 z2 z3 z4 z5

; messages

def building
is_a unit
shape square
complete if_me 76709 else 1100
complete_msg $1 126
death 76734
alert 1079 ; bell
noise_if_damaged loop 1016 .5 ; half volume
noise_if_very_damaged loop 1016
ground grass
keyboard building

def load
title 4278
index 3

def load_all
title 4279
index 3
shortcut l

def unload
title 4280 $1 115
index 3

def unload_all
title 4281
index 3
shortcut u

def stop
title 106
index 12
shortcut s

; upgrades

def horizontal_knife
title 4405

def mo_knife
title 4374

def saber
title 4375

def saber
title 4375

def footman_armor
title 4376

def improvement
title 4365

def tang_improvement
is_a improvement

def b_improvement
is_a improvement

def improve_your_diet
title 4491

def add_speed
title 4488

def minus_speed
title 4489 

def improvement2
title 4490

def tang_improvement2
is_a improvement2

def b_improvement2
is_a improvement2

def bright_light_armor
title 4367

def mysterious_armor
title 4368


def horselance
title 4402

def archer_weapon
title 4216

def archer_armor
title 4218

def archer_range
title 4233

def ridingbow
title 4407

def ridingbow_range
title 4408

def crossbow
title 4403

def horse_speed
title 4254

; research

def a_teleportation
title 4250 4251
alert 1328
shortcut t

def a_protection_law
title 4371
alert 1328
shortcut r

def a_eyesight
title 4377
alert 1339
shortcut v

def a_lobby
title 4378
alert 76711
shortcut c

def a_come_back_to_life
title 4385
alert 76735
shortcut r

def a_thunder
title 4372
alert 76714
shortcut m

def summon_errand
title 4493
alert 76842

def a_summon_golden_dragon
title 4381
alert 1338
shortcut d

def the_art_of_qi_huang
title 4397

def u_protection_law
title 4395

def u_summon_golden_dragon
title 4380

def u_lobby
title 4378

def u_come_back_to_life
title 4383

def u_thunder
title 4379

def thunder
title 4372
noise 76714

def rocks
title 4414
attack_hit 1085
death 76719

def projectile_rocks
title 4415
alert 1084

def arrows
title 4418
attack_hit 1043
attack_hit_level_1 1301
death 76719

def shoot_arrows
title 4417
alert 1042



def village
is_a building
title 4387
noise repeat 100 78566
shortcut f

def tang_lumbermill
is_a building
title 148
noise repeat 15 1052
shortcut l

def drillground
is_a building
title 4400
noise repeat 30 76741
color violetred
shortcut b

def base
is_a building
shortcut h

def county_government
is_a base
title 4392
noise repeat 6 1064
noise_if_damaged loop 1018 .5; half volume
noise_if_very_damaged loop 1018
shortcut h

def government_office
is_a county_government
title 4393
noise repeat 6 1307

def governor's_house
is_a government_office
title 4394
noise repeat 6 1308

def foundry_bureau
is_a building
title 4428
noise repeat 20 76733
shortcut k

def stables
is_a building
title 4222
noise repeat 15 1305 1306
shortcut s

def tang_stables
is_a stables
title 4475

def b_stables
is_a stables
title 4558

def carriage_shop
is_a building
title 4461
noise repeat 30 76740
shortcut m

def ordnance_supervisor
is_a building
title 4388
noise repeat 15 1321
shortcut w

def taoist_temple
is_a building
title 4386
noise repeat 46 76712 76713
shortcut d


def necropolis
is_a building
title 4304
shortcut n

def scouttower
is_a building
title 4275
noise repeat 6 6111

def tang_scouttower
is_a scouttower
shortcut t

def turk_scouttower
is_a scouttower
shortcut t

def watchtower
is_a building
title 4430
noise repeat 6 6112

def crossbowtower
is_a building
title 4429
noise repeat 20 76700
launch_attack 76701
attack_hit 76702

def tang_wall
is_a building
title 4331
shortcut a

def tang_massive_wall
is_a building
title 4338

def tang_gate
is_a building
title 4332
shortcut g

def tang_massive_gate
is_a building
title 4339

def turk_wall
is_a building
title 4331
shortcut a

def turk_massive_wall
is_a building
title 4338

def turk_gate
is_a building
title 4332
shortcut g

def turk_massive_gate
is_a building
title 4339

def tang_shipyard
is_a building
title 4479

def turk_shipyard
is_a building
title 4478

; units

def peasant
is_a walking_unit
title 4399
noise_when_exploiting_goldmine repeat 1.6 1038 ; 1081
noise_when_exploiting_wood repeat 1.5 1034 1035 1036 1037 10371
noise_when_building repeat 4 1046 1048 1049
attack_hit 1008
store_resource_0 1099
store_resource_1 1098
death if_me 13111 else 13112
keyboard worker
shortcut p

def villagers
is_a peasant
title 4399
order_ok if_me 76856 76861 else 1094 1095 1096
death if_me 76853 76854 else 1309
keyboard worker
shortcut p

def tang_archer
is_a walking_unit
title 4459
complete 76723
noise repeat 300 76723
order_ok if_me 76844 76845 else 1094 1095 1096
death if_me 76849 76850 else 1309
launch_attack 1042
attack_hit 1043
attack_hit_level_1 1301
keyboard soldier1
shortcut a

def horizontal_knife_footman
is_a walking_unit
title 4404
complete 76726
noise repeat 300 76726
order_ok if_me 76844 76845 else 1094 1095 1096
death if_me 76849 76850 else 1309
launch_attack 76728
attack_hit 1040 1041 76737	
attack_hit_level_1 1040 1041 76737
keyboard soldier1
shortcut a

def modao_footman
is_a walking_unit
title 4373
order_ok if_me 76846 76847 else 1094 1095 1096
complete 76727
noise repeat 300 76727
death if_me 76851 76852 else 1309
launch_attack 76725
attack_hit 1040 1041 10401
attack_hit_level_1 1040 1041 10401
keyboard soldier2
shortcut a


def tang_archer2
is_a walking_unit
title 4459
complete 76723
noise repeat 300 76723
death if_me 76851 76852 else 1309
launch_attack 1042
attack_hit 1043
attack_hit_level_1 1301
keyboard soldier2
shortcut a

def marksman
is_a tang_archer
title 4384
death if_me 13111 else 13112
shortcut d

def light_cavalry
is_a unit
title 4401
order_ok if_me 76862 else 1094 1095 1096
complete 76739
noise repeat 300 76747 76748 76749
launch_attack 12349
attack_hit 1040 1041 10391
attack_hit_level_1 1040 1041 10391
death if_me 131101 else 13093
move 76751
keyboard soldier3
shortcut k

def tang_cavalry_archer
is_a unit
title 4406
complete 76723
noise repeat 300 76747 76748 76749
order_ok if_me 76848 else 1094 1095 1096
launch_attack 1042
attack_hit 1043
attack_hit_level_1 1301
death if_me 131101 else 13093
move 76751
keyboard soldier3
shortcut k

def black_cavalry
is_a unit
title 4369
complete 76730
noise repeat 300 76705
order_ok if_me 76855 else 1094 1095 1096
launch_attack 76731
attack_hit 1040 1041 76706 76707
attack_hit_level_1 1040 1041 76706 76707
death if_me 131101 else 13093
move 76708
keyboard soldier3
shortcut k

def horsecrossbowmen
is_a unit
title 4427
complete 76724
noise repeat 300 76705
order_ok if_me 76848 else 1094 1095 1096
launch_attack 76721
attack_hit 76722
death if_me 131101 else 13093
move 76708
keyboard soldier3
shortcut k

def marching_vehicle
is_a unit
title 4422
noise repeat 30 76732
move 76720
death 76704
keyboard soldier4
shortcut f

def tang_siege_vehicle
is_a unit
title 4457
noise repeat 9 1311 1312 1313 ; 1082 1083 ?
launch_attack 1084
attack_hit 1085
move 1082 1083
death 76837
keyboard soldier4
shortcut c

def ballista
is_a unit
title 4370
noise repeat 9 76700
launch_attack 76701
attack_hit 76702
move 76703
death 76704
keyboard soldier4

def golden_dragon
is_a unit
title 4382
noise repeat 6 1314
launch_attack 12346
attack_hit 12345
death 1316
move 1317 1318
keyboard soldier5
shortcut d

def taoist_priest
is_a walking_unit
title 4389
order_ok if_me 76857 else 1094 1095 1096
death if_me 76859 76860 else 1309
launch_attack 1322
attack_hit 1323
death if_me 13111 else 13112
keyboard soldier6
shortcut m

def errand
is_a walking_unit
title 4492
noise repeat 30 76726
launch_attack 76728
attack_hit 1040 1041 76737	
attack_hit_level_1 1040 1041 76737
death 76843 76806
keyboard soldier1
shortcut a

def woodbird
is_a unit
title 4390
move 1317 1318
death 14000
keyboard soldier7
shortcut f

def yacht
is_a unit
title 4409
move 76715 
death 76821
keyboard soldier7
shortcut f

def fightingship
is_a unit
title 4410
complete 76839
launch_attack 1042
attack_hit 1043
attack_hit_level_1 1301
move 76716
death 76821
keyboard soldier7

def walkship
is_a unit
title 4411
move 76717
death 76821
keyboard soldier7

def buildingship
is_a unit
title 4412
noise repeat 9 76700
launch_attack 76701
attack_hit 76702
move 76715
death 76821
keyboard soldier7

def dash
is_a unit
title 4413
move 76717
death 76821
keyboard soldier7

def stickship
is_a unit
title 4416
complete 76838
move 76716
attack_hit 76718
death 76821
keyboard soldier7



def tang_empire
title 4398

def byzantine_empire
title 4534

def turkic_hanate
title 4431




; turk

def turk_herdsmen
is_a peasant
title 4439
attack_hit 1041
keyboard worker
shortcut p

def turk_archer
is_a walking_unit
title 4460
complete 76742
noise repeat 300 76742
launch_attack 76743
attack_hit 1043
attack_hit_level_1 1301
death if_me 13111 else 13112
keyboard soldier1
shortcut a

def turk_spearmen
is_a walking_unit
title 4440
complete 76729
noise repeat 300 76729
launch_attack 76744
attack_hit 1040 1041 76745
attack_hit_level_1 1040 1041 76745
death if_me 1310 else 1309
keyboard soldier1
shortcut f

def turk_whistlinger
is_a walking_unit
title 4441
complete 76742
noise repeat 300 76742
launch_attack 76756 76757 76758
attack_hit 76759
attack_hit_level_1 76759
death if_me 13111 else 13112
keyboard soldier1
shortcut t

def turk_archer_cavalry
is_a unit
title 4442
complete 76742
noise repeat 300 76747 76748 76749
launch_attack 76743
attack_hit 1043
attack_hit_level_1 1301
death if_me 131101 else 13093
move 76751
keyboard soldier2
shortcut k

def turk_sword_cavalry
is_a unit
title 4443
complete 76746
noise repeat 300 76747 76748 76749
launch_attack 76750
attack_hit 1039 1040 1041 
attack_hit_level_1 1039 1040 1041
death if_me 131101 else 13093
move 76751
keyboard soldier2
shortcut k

def saber_cavalry
is_a unit
title 4444
complete 76739
noise repeat 300 76747 76748 76749
launch_attack 12349
attack_hit 1040 1041 10391 10394
attack_hit_level_1 1040 1041 10391 10394
death if_me 131101 else 13093
move 76751
keyboard soldier3
shortcut k

def turk_archer_cavalry2
is_a unit
title 4442
complete 76742
noise repeat 300 76747 76748 76749
launch_attack 76743
attack_hit 1043
attack_hit_level_1 1301
death if_me 131101 else 13093
move 76751
keyboard soldier3
shortcut a

def turk_blade_cavalry
is_a unit
title 4445
complete 76752
noise repeat 300 76747 76748 76749
launch_attack 76753 76754 76755
attack_hit 1040 1041 10392
attack_hit_level_1 1302 1040 1041 10392
death if_me 131101 else 13093
move 76751
keyboard soldier4
shortcut k

def turk_archer_cavalry3
is_a unit
title 4442
complete 76742
noise repeat 300 76747 76748 76749
launch_attack 76743
attack_hit 1043
attack_hit_level_1 1301
death if_me 131101 else 13093
move 76751
keyboard soldier4
shortcut a

def turk_spear_cavalry
is_a unit
title 4446
noise repeat 300 76705
complete 76729
launch_attack 76744
attack_hit 1040 1041 76745
attack_hit_level_1 1040 1041 76745
death if_me 131101 else 13093
move 76708
keyboard soldier5
shortcut k

def turk_whistlinger_cavalry
is_a unit
title 4447
complete 76742
noise repeat 300 76705
launch_attack 76756 76757 76758
attack_hit 76759
attack_hit_level_1 76759
death if_me 131101 else 13093
move 76708
keyboard soldier5
shortcut a

def turk_trebuchet
is_a unit
title 4458
noise repeat 9 1311 1312 1313 ; 1082 1083 ?
launch_attack 1084
attack_hit 1085
move 1082 1083
death 76837
keyboard soldier5
shortcut c

def set_stumbling_blocks
title 4480
alert 76792
shortcut s

def turkic_finch
is_a unit
title 4448
noise repeat 30 76760 76761 76762 76763 76764
attack_hit 76766 76767 76768
move 76769 76770 76771
death 76765
keyboard soldier7

def golden_wolf
is_a unit
title 4449
noise repeat 30 76772 76773 76774 76775
move 76784 76785
launch_attack 76776
attack_hit 76777 76778 76779 76780
death 76781 76782 76783
keyboard soldier7

def turk_shaman
is_a walking_unit
title 4450
launch_attack 76786
attack_hit 76787 76788
death if_me 13111 else 13112
keyboard soldier6
shortcut m

def a_rain
title 4453
alert 76789
shortcut r

def rain
title 4462
noise repeat 120 76790
death 76719

def u_curse
title 4456

def a_curse
title 4456
alert 76791
shortcut z

def curse
title 4463
death 76719

def trip_lock
is_a building
title 4426
death 76704

def summon_sirius
title 4452
alert 76774
shortcut w

def summon_turkic_finch
title 4477
alert 76804 76805
shortcut f

def u_appreciation_of_sirius
title 4451

def a_divination
title 4454
alert 76793

def divination
title 4464
death 76719

def bewitched
title 4455
alert 76794

def archim_tent
is_a base
title 4432
noise repeat 40 76795
noise_if_damaged loop 76796 .5; half volume
noise_if_very_damaged loop 76796
shortcut a

def movearchim_tent
is_a archim_tent
title 4468
move 76802

def hakemu_tent
is_a archim_tent
title 4433
noise repeat 28 76797

def pasha_tent
is_a hakemu_tent
title 4434
noise repeat 40 76798

def turk_pasture
is_a building
title 4435
noise repeat 20 76799
shortcut t

def turk_barracks
is_a building
title 4469
noise repeat 110 76803

def turk_lumbermill
is_a building
title 148
noise repeat 15 1052

def turk_blacksmith
is_a building
title 4559
noise repeat 15 1300

def turk_stables
is_a stables
title 4557
shortcut s

def leathershop
is_a building
title 4436
noise repeat 6 76800

def turk_leathershop
is_a leathershop
shortcut l

def tang_leathershop
is_a leathershop
title 4487
shortcut l

def turk_arms_workshop
is_a building
title 4465
noise repeat 6 76801
shortcut w

def turk_shaman_temple
is_a building
title 4437
noise repeat 15 1319

def birdhouse
is_a building
title 4438
noise repeat 30 76738

def sword
title 4425

def blade
title 4424

def spear
title 4423


def whistling
title 4420

def leather_armor
title 4466

def ring_armor
title 4467



def raft
is_a unit
title 4481
move 1088 1088
death 76821
keyboard soldier7

def fishingship
is_a unit
title 4482
launch_attack 1042
attack_hit 1043
attack_hit_level_1 1301
move 1088 1088
death 76821
keyboard soldier7

def riprapship
is_a unit
title 4483
noise repeat 9 1311 1312 1313 ; 1082 1083 ?
launch_attack 1084
attack_hit 1085
move 1088 1088
death 76821
keyboard soldier7

;byzantine_empire

;buildings

def town_center
is_a base
title 4494

def governor's_palace
is_a townhall
title 4495

def constantinople
is_a governor's_palace
title 4496

def fruit_estate
is_a building
title 4497
noise repeat 101 76807
shortcut f

def b_barracks
is_a building
title 4498
noise repeat 9 76808

def mine
is_a building
title 4500
noise repeat 6 76809

def b_blacksmith
is_a building
title 4560
noise repeat 15 1300

def armament_institute
is_a building
title 4503
noise repedit 10 76810

def b_leathershop
is_a leathershop

def church
is_a building
title 4501
noise repeat 40 76811

def dock
is_a building
title 4505
noise repeat 40 76812

def guard_tower
is_a scouttower
title 4506
shortcut g

def fortress
is_a guard_tower
title 4532

def catapulttower
is_a guard_tower
title 4533

def b_wall
title 4331

def b_massive_wall
is_a building
title 4338

def b_gate
is_a building
title 4332
shortcut g

def b_massive_gate
is_a building
title 4339

;units

def serf
is_a peasant
title 4515

def pikemen
is_a walking_unit
title 4516
complete 76729
noise repeat 300 76729
launch_attack 76744 76814
attack_hit 1040 1041 76829
attack_hit_level_1 1040 1041 76829
death if_me 1310 else 1309
keyboard soldier1
shortcut f

def b_archer
is_a walking_unit
title 4537
complete 76723
noise repeat 300 76723
launch_attack 1042 76814
attack_hit 1043
attack_hit_level_1 1301
death if_me 13111 else 13112
keyboard soldier2
shortcut a

def axemen
is_a walking_unit
title 4530
noise repeat 300 76813
complete 76813
launch_attack 76815 76814
attack_hit 1040 1041 76832
attack_hit_level_1 1040 1041 1302 76832
keyboard soldier2
shortcut a

def sword_shield_men
is_a walking_unit
title 4517
complete 76746
noise repeat 300 76746
launch_attack 76750 76816
attack_hit 1039 1040 1041 
attack_hit_level_1 1039 1040 1041
keyboard soldier3
shortcut s

def sword_shield_men_acceleration_mode
is_a walking_unit
title 4561
complete 76835
keyboard soldier3
shortcut s

def pike_cavalry
is_a unit
title 4518
noise repeat 300 1305 1306
complete 76729
launch_attack 76744 76816
attack_hit 1040 1041 76829
attack_hit_level_1 1040 1041 76745
move 1303
death if_me 131101 else 13093
keyboard soldier4
shortcut k

def b_cavalry_archer
is_a unit
title 4519
noise repeat 300 1305 1306
complete 76723
launch_attack 1042
attack_hit 1043
attack_hit_level_1 1301
move 1303 1304
death if_me 131101 else 13093
keyboard soldier4
shortcut k

def iron_paladin
is_a unit
title 4520
noise repeat 300 76705
launch_attack 76750 76817
attack_hit 1039 1040 1041 
attack_hit_level_1 1039 1040 1041
move 76708
death if_me 131101 else 13093
keyboard soldier5
shortcut k

def b_priest
is_a walking_unit
title 4297
keyboard soldier6
shortcut p

def b_catapult
is_a unit
title 4542
noise repeat 9 1311 1312 1313 ; 1082 1083 ?
launch_attack 1084
attack_hit 1085
move 1082 1083
death 76837
keyboard soldier4
shortcut c

def double_headed_eagle
is_a unit
title 4521
noise repeat 10 76818
move 76819
attack_hit 76777 76778 76779 76780
death 76833
keyboard soldier7

def dromon
is_a unit
title 4525
move 76820
launch_attack 1042
attack_hit 1043
attack_hit_level_1 1301
death 76821
keyboard soldier7

def heavy_dromon
is_a unit
title 4526
move 76822
launch_attack 1084
attack_hit 1085
death 76821
keyboard soldier7

def royal_dromon
is_a unit
title 4527
move 76823
attack_hit 76824
death 76821
keyboard soldier7

def dromon_melee_mode
is_a unit
title 4535
complete 76840
move 76823
attack_hit  76824
death 76821
keyboard soldier7

def dromon_remote_mode
is_a unit
title 4536
complete 76841
launch_attack 1084
attack_hit 1085
move 76823
death 76821
keyboard soldier7

;research upgrade

def pike
title 4512

def axe
title 4531

def light_shield
title 4507

def heavy_sword
title 4513

def heavy_shield
title 4508

def buckler
title 4509

def scale_armor
title 4510

def chain_mail
title 4511

def traction_power
title 4514

def javelin
title 4523
attack_hit 76826
death 76719

def a_javelin
title 4538

def throwing_javelin
title 4524
alert 76825

def greek_fire
title 4528
noise loop 76828

def fire_greek_fire
title 4529
alert 76827

def b_resurrection
title 4294
alert 76830
shortcut r

def b_conversion
title 4274
alert 76831
shortcut c

def b_holy_vision
title 4299
alert 76834
shortcut v

def summon_double_headed_eagle
title 4522
alert 76818

def c_resurrection
title 4539

def c_conversion
title 4540

def b_superhealer
title 4541

def summon_mercenaries
title 4543
alert 76742 76729 76813

def native_hussars
is_a unit
title 4544
complete 76729
noise repeat 30 76747 76748 76749
launch_attack 76744 76817
attack_hit 1040 1041 76829
attack_hit_level_1 1040 1041 76829
death 76719
move 76751
keyboard soldier5
shortcut k

def turkic_mercenary_cavalry
is_a unit
title 4545
complete 76742
noise repeat 30 76747 76748 76749
launch_attack 76743 76817
attack_hit 1043
attack_hit_level_1 1301
death 76719
move 76751
keyboard soldier2
shortcut k

def turkic_cavalry_melee_mode
is_a turkic_mercenary_cavalry
title 4546
complete 76729
noise repeat 30 76729
launch_attack 76744 76817
attack_hit 1040 1041 76829
attack_hit_level_1 1040 1041 76829
death 76719
move 76751
keyboard soldier2
shortcut k

def varangian_guard
is_a unit
title 4547
complete 76813
noise repeat 10 76813
launch_attack 76815 76817
attack_hit 1040 1041 76832
attack_hit_level_1 1040 1041 1302 76832
death 76719
keyboard soldier2
shortcut a

def speed_up_slash
title 4548

def slow_slash
title 4549

def lv1sightrange
title 4550

def lv2sightrange
title 4551

def lv3sightrange
title 4552

def tang_lv1sightrange
is_a lv1sightrange

def tang_lv2sightrange
is_a lv2sightrange

def tang_lv3sightrange
is_a lv3sightrange

def b_lv1sightrange
is_a lv1sightrange

def b_lv2sightrange
is_a lv2sightrange

def b_lv3sightrange
is_a lv3sightrange

def tk_lv1sightrange
is_a lv1sightrange

def tk_lv2sightrange
is_a lv2sightrange

def tk_lv3sightrange
is_a lv3sightrange


def lv1attackspeed
title 4553

def lv2attackspeed
title 4554

def lv3attackspeed
title 4555

def tang_lv1attackspeed
is_a lv1attackspeed 

def tang_lv2attackspeed
is_a lv2attackspeed

def tang_lv3attackspeed
is_a lv3attackspeed

def tk_lv1attackspeed
is_a lv1attackspeed 

def tk_lv2attackspeed
is_a lv2attackspeed

def tk_lv3attackspeed
is_a lv3attackspeed


def b_lv1attackspeed
is_a lv1attackspeed 

def b_lv2attackspeed
is_a lv2attackspeed

def b_lv3attackspeed
is_a lv3attackspeed

